

With the Liliths around, it still stresses the player because he knows he can’t win in the long run, but just like in the original mission, he knows he just has to hold out until his jump drive gets back online. That’s a perfect opportunity to give the player a short, intense fight with his souped-up fighter. Of course, what good is having a full-strength Dragon if you can’t use it? At the end of the mission is that small scuffle and dogfight when they spot you, before you can jump out.
#Shivan freespace mods
There are other stealth missions in several FreeSpace mods (Shrouding the Light and the Procyon Insurgency, for example) that use overwhelming odds like this. Having that constant axe over your head is important in a stealth mission, even with a full-power Dragon. Story-wise, it would have made sense as well because that jump node was held by the Shivans in a contested system (if I recall correctly) and would be guarded.

Up to this point, Liliths are very scary unless you’re a decent bomber and have support, so there’s still a very real threat even if you have that very capable fighter. To accomplish the same goal while giving you a full-strength Dragon, they could have set one or two Lilith-class heavy cruisers (something you couldn’t even try to kill in a superiority fighter) as a constant threat. But they could have done this without playing on your expectations like this. If you’re caught, you can be torn to pieces by the other Dragons. I can see why they did this, though they gave you this really awesome fighter for STORY PURPOSES, and handicapped it to make this stealth mission still very tense and make it so you can easily fail if you aren’t careful. Furthermore, you’re constantly threatened by REAL Dragons, almost mocking you. You have poor maneuverability, paper-thin armor and cheap weapons, making for a very disappointing experience. The problem is that your Dragon is horribly gimped, and basically equivalent to the Apollo (the first fighter you fly not the shuttle). Prior to this, you don’t have a single fighter that’s anywhere close to that strength and maneuverability, so you’re practically jumping for joy at having access to this! Missions in which you dogfight them are almost a nightmare, as well, because they’re so dangerous and so hard to hit. The mission in which you capture it shows it to you in no uncertain terms you have to disable its engines by hitting it in a certain spot with a particularly slow beam weapon. Dragons are proven before this to the player to be very maneuverable and incredibly powerful. It should be a pretty awesome mission because you’re flying in a Dragon. We have to scan it, then it throws some fighters out, they spot you, there’s a small, frantic skirmish and then you can jump away, ending the mission. Then the largest, most dangerous ship we’ve seen from the Shivans jumps in.
#Shivan freespace Offline
To make things worse, also, for some reason your jump drive goes offline temporarily and you can’t jump out of the area if something goes wrong. They can’t tell if you’re friendly or not it’s only the enemy fighters and turrets that can. If you get within a certain distance of the patrolling ships, they immediately know you aren’t a Shivan and they open fire on you.Īfter we scan a few transports, some bigger ships come in, making things a lot more tense if you’re discovered. The mission itself entails avoiding a few point-defense turrets and other Dragons patrolling the area as you scan transports and other ships coming through the area. In Playing Judas, you get to fly that Dragon (refitted for Terran use) flying a stealth recon mission against a Shivan-held jump node. In a previous mission, you go through great lengths to capture a Shivan Dragon a superiority fighter. Playing Judas was the one and only stealth mission in all of the first FreeSpace. However, there was one mission in the first game in particular that isn’t always remembered fondly. FreeSpace was one of those series’ that had a lot more good than bad, and it’s a beloved classic for almost everyone who’s played it. Most of what I’ve written about has been about first- or third-person shooters a lot of it does apply to certain simulation games like MechWarrior or FreeSpace, however, and these games as well have their own lessons we can learn from.
